Two students from the 3rd course of the Bachelor’s Degree in Hospitality and Tourism Management represent EUHT StPOL at the HSD Annual Conference (Berlin)21 March, 2018
Miquel Aldana, ex-student of EUHT StPOL and Michelin-Star chef, teaches a Masterclass11 April, 2018
The Gamejam will take place next April 14th. During the event, students will prototype applied game solutions for the tourism sector from the approach of the gastronomy and restoration
Students of the School of New Interactive Technologies (ENTI-UB), affiliated to the University of Barcelona and 1st university of videogame in Spain, and of the University College of Hospitality Management and Culinary Arts of Sant Pol de Mar (EUHT StPOL), affiliated to the Universitat de Girona and 1st and only Spanish school appearing in the QS international ranking of universities by specialties, will participate together in a Gamejam with the aim of generating prototypes that respond to future needs of the gastronomy and restoration sector.
The two training centers join forces and talent to shape the second activity of this type of the state after the success of the first edition celebrated last year: “Serious games for Hospitality and Tourism”, or what is the same, serious games applied to the touristic industry.
The event, which will take place on April 14th at the Hotel-School of Sant Pol de Mar, will allow students to put into practice, during 8 hours, their knowledge about game and videogame development, on the one hand, and in the field of gastronomy and restoration, on the other hand.
Twenty students from ENTI-UB and twenty more from EUHT StPOL will be divided into 5 people groups and must present, at the end of the Gamejam, a design document of their project, a presentation of it and an implementation of the prototype. Everything, in front of a jury.
This session bases its methodology on the knowledge arising from the European research project JamToday, the first European network dedicated to the design of applied games, in which companies, public institutions, schools, etc. are involved.
Serious games are breaking out nowadays. They are playful proposals, designed with a main purpose that goes beyond pure entertainment. Serious games also become an educational, therapeutic or scientific research tool.
Once again, the students will work due to improve the future of tourism through videogames. Different professional profiles will co-create solutions from disruption and creative freedom.